Let’s get one thing out of the way: growing up with a Mac in the 1990s felt, at times, like being at the wrong party. Everyone else was deep into DOOM and Command & Conquer, and you were hovering in the corner with a fruit-logoed machine that could barely run SimCity 2000 without the screen going grey. And yet, for all its limitations, the ’90s Mac was a portal not to the slick, graphics-heavy world of your Windows-using peers, but to something weirder, more imaginative, more cerebral. And yes, sometimes accidentally brilliant.
It’s a bit like the heterosexual relationship discourse, actually (stay with me): when the dominant thing on offer is flawed and inaccessible (i.e. PC games requiring a DOS prompt and a prayer), you start finding strange beauty in the alternatives. So here’s to the golden era of Mac gaming — a nostalgic list, but also a meditation on the strange joy of making do with what you’ve got, and sometimes loving it more because of that.
Best Mac Games from the 1990s
1. Marathon (1994)
Before Halo and Master Chief were Microsoft’s poster boys, Bungie made Marathon. a grungy, cerebral first-person shooter set in deep space. It was violent, yes, but also philosophical, with AI characters waxing poetic about time and memory in between shooting aliens. It’s the kind of game that made you feel clever for playing it, or at least clever-adjacent.
Playing Marathon as a kid was like getting a grimdark future you didn’t fully understand but pretended you did. It felt adult, and therefore important. There was lore. There were terminals. There were moral dilemmas hidden behind walls of cryptic text. Also: you could dual-wield pistols.
2. Myst (1993)
If Marathon made you feel smart, Myst made you feel lost. But in a good way, like wandering through a dream you’re not sure you belong in. It wasn’t a game so much as an ambient puzzle box, where nothing chased you and everything was suspiciously quiet.
People today talk about mindfulness and slow living. In 1993, we had Myst. It was the original “don’t talk to me, I’m in a vibe” game. Sure, you spent a lot of time wondering what to click, but that was part of the deal. It didn’t care if you were bored. That was the aesthetic.
3. Escape Velocity (1996)
There was a time when every Mac-using 12-year-old dreamed of becoming a space smuggler. Escape Velocity made that happen, with pixelated planets, simple diplomacy, and a gloriously open-ended structure that let you go full Han Solo if that was your vibe.
This was the game that taught a generation of Mac kids about trade economies, empire-building, and moral ambiguity. It also taught us that sometimes, you get pulled out of hyperspace and obliterated by pirates, and that’s just life.
4. Prince of Persia
Technically an ’80s game, but it hit different on a Mac in 1992. Prince of Persia was a lesson in patience, precision, and the soul-crushing frustration of dying 30 seconds before rescuing the princess. It was minimalist, brutal, and oddly beautiful.
Also: the rotoscoped animation was hypnotic. You didn’t “play” this game so much as struggle against it, with all the grace of someone trying to do ballet while dodging falling spikes. But when you pulled it off when you finally beat the damn thing it felt spiritual.
5. The Oregon Trail (Mac edition)
A rite of passage. Not strictly a Mac-exclusive, but the Mac version had that crisp black-and-white aesthetic that made dysentery feel like an art film. It was educational, allegedly, but mostly it taught us that life was fragile and buffalo were hard to shoot.
The real genius of Oregon Trail was that it didn’t try to be fun. It was about grim consequences. It was also about how Jenny broke her leg, the wagon tipped over, and you’re all going to starve. A proto-roguelike, if you want to sound fancy.
So what was the point of ’90s Mac gaming?
Well, that’s just it. It wasn’t about being the best. It was about being different. Mac games didn’t ask you to win they asked you to think. Or wander. Or fail in interesting ways. They were art-house cinema to the PC’s blockbuster lineup.
Much like being “self-partnered” or going “boysober” in today’s dating discourse, Mac gaming in the ’90s was less about competition and more about vibes. You didn’t have everything but you had something. Something strange, beautiful, and just buggy enough to make you feel like you were hacking the system by playing at all.
And honestly? That’s worth celebrating.