Two Point Museum has received a free 5.0 update called the “Digiverse.” This major patch brings fun new content and crossovers. At the same time, the update comes with several improvements, bug fixes, and tweaks. The 5.0 patch adds more fun and substance to the museum-building experience.
In the announcement on Steam, the developers greeted fans to the Digiverse and highlighted team-ups, power-ups, and more things to discover.
“The Digiverse is officially open for business, and the first two rifts are ready to be explored…” reads a part of the Steam post.
Explore the New Digiverse Map
Developer SEGA shows off the highlights of this update — the new Digiverse expedition map. However, it will only be available after players reach the second star in the Memento Mile area.
Bleeding Cool reports that one of the two special rifts is the crossover with Black Salt Games’ DREDGE. This fantasy rift lets players visit three new Points of Interest (POIs) across the Grey Isles. More clearly, it is a spooky fishing adventure. The rift allows players to explore Gale Cliffs, Greater Marrows, and Stellar Basin. Likewise, they can get ten new fish exhibits along with aquarium decorations. However, players must be aware of the dangers that come with fishing at night. In particular, they should avoid the weird fish lurking under the surface.
The second rift brings players to Two Point County’s Meat Wizard. Based on the official Steam post, this in-universe favorite game series features four POIs. Each POI is full of old-school exhibits, funny decorations, and hands-on displays. It offers players more ways to expand their museums and engage with guests.
New Power-Ups and Gameplay Features
Along with the new maps and exhibits, the Digiverse includes power-ups. These are special bonuses that players can craft in the workshop of the museum. Also, power-ups improve exhibit performance and increase donations from guests. Likewise, the developers improved the gamepad controls, providing smoother navigation. Menus feature clearer tooltips that make it easier for players to find information.
Localization and Bug Fixes
Language options are now available in Two Point Museum. There are Latin-American Spanish, Russian, and Thai. This language support can help bring the game to a wider audience. At the same time, the update fixes UI errors and gameplay issues.
Availability and Future Plans
Two Point Museum is available on Steam, PS5, and Xbox Series X|S. The free 5.0 update is out now across platforms.
Hitman: World of Assassination has recently launched on Apple devices, specifically the iPhone and iPad. The iOS release of the popular title expands IO Interactive’s lineup of Hitman games available on mobile.
Official Gameplay
For those new to the game, Apple Insider says the game allows players to take on the role of Agent 47. As a skilled assassin, they will need to complete contracts and finish missions across different locations. More clearly, players will travel the world as the infamous hitman to take out high-profile targets through creative and smart ways.
A Full Hitman Trilogy, Now in Your Pocket
Based on a report from AppSpy, Hitman: World of Assassination mixes content from the three mainline titles released since 2016.
Similarly, the game includes every location from the modern trilogy. Also, this version brings the stealth sandbox experience to Apple mobile devices. In particular, the game is fully set up for portable play. Whether players are blending into a Paris fashion show, sneaking through a secret lab in Sapienza, or climbing a Dubai skyscraper, this version delivers freedom and stealth.
According to IO Interactive news, all 25 locations and missions will be available right from launch. To help new players of the franchise, the developer is offering two free missions for them to try the mobile gameplay. Specifically, these are the ICA Facility tutorial mission and the Sebastian Principle Escalation in Dubai. The starter missions provide a smooth learning curve to help players get a feel for the game’s mechanics.
Built for Mobile with Controller Support
IO Interactive says it crafted a complete touch-based control scheme specifically designed for iPhone and iPad screens. At the same time, the user interface uses context-sensitive buttons that adapt to the environment. This feature gives players an intuitive and cleaner way to control Agent 47’s every move.
For those who prefer a physical controller, Hitman: World of Assassination supports all compatible third-party game controllers.
Plus, the game uses MetalFX technology to give sharp and vibrant graphics, enhancing the overall visuals.
List of Compatible Devices
At launch, the mobile version of Hitman: World of Assassination supports the following devices:
iPhone 15 Pro
iPhone 15 Pro Max
iPhone 16 models;
iPad Pro
iPad Air (M1 chip or later)
iPad mini (A17 Pro)
Pricing and Availability
Players can buy the whole game for $69.99. On the other hand, there is an option to purchase individual locations for $2.99 each.
Meanwhile, Hitman: World of Assassination is not yet available in France.
Mini Motorways has launched its biggest update yet — Creative Mode. More clearly, players can now design and build their cities with full creative control. The latest update is free and available now on Apple Arcade, Nintendo Switch, and Steam.
Highly Anticipated Feature Now Live
The new game mode from developer Dinosaur Polo Club is a long-awaited fan favorite. Similarly, players have been really waiting for it since the game’s launch in 2019. Now that it has finally arrived, users will get a fresh twist to the popular traffic management title.
Design The Perfect City
Mini Motorways lets players fully customize maps in Creative Mode. In particular, users can move buildings, change colors, adjust destinations, and even tunnel through mountains. From making a sprawling concrete jungle to designing a green, river-lined metropolis, the game gives players the tools to bring their ideal city to life. Likewise, they can modify familiar maps or build entirely new layouts without limitations.
Based on a report from Bleeding Cool, the update unlocks endless possibilities for creativity and strategy. It is also said to inspire future generations of city planners.
Completing the Gameplay Lineup
As noted by PCGamesN, the new update of Mini Motorways borrows elements from its predecessor, Mini Metro. While the feature was expected much earlier, it took the indie game developer and publisher six years of steady updates to finally roll out Creative Mode. Still, it clearly answers a longtime player request.
With this addition, it rounds out four distinct ways to play. From now on, the game features Classic, Endless, Expert, and Creative Modes, catering to several playstyles.
Plus, players can now enjoy trying out city planning without pressure. This adds a true sandbox experience to the game. It has now become perfect for all types of players as it combines challenge and freedom.
A Growing Community and Deep Strategy
According to GoNintendo, Mini Motorways has attracted more than nine million players globally since its release.
The game mixes minimalist visuals with deep traffic management mechanics. PCGamesN says it lets players route vehicles efficiently through cities, including Dar es Salaam, Moscow, and Tokyo.
With Creative Mode, players gain full control over the city layout, pushing experimentation and innovation. Also, the update helps keep the game fresh and engaging. It draws both new players and longtime fans alike to explore its strategic depth and charm.
The Creative Mode is now available in Mini Motorways across all platforms for free.
Infinity Nikki has officially announced its upcoming version 1.9 update, promising a wave of key optimizations, fresh features, and various gameplay improvements. The update could mark another turning point for the game — building on the momentum of versions 1.7 and 1.8. These two previous updates helped restore player trust after the rocky release of version 1.5.
A report on the official website of Infinity Nikki says version 1.9 appears to be a response to player feedback. Also, it shows developer commitment to improving the overall gaming experience. Similarly, the report says that the update focuses on improving performance, refining core systems, introducing new content, and upgrading gameplay mechanics.
“Your feedback means the world to us. We’ve received your suggestions, and our team is carefully reviewing them to make the necessary adjustments,” the statement reads, emphasizing the team’s dedication to delivering a high-quality experience.
Co-op Mode Gets a Meaningful Upgrade
The developers recognize the magic of co-op mode that builds beautiful connections among strangers. Infinity Nikki’s latest update brings significant improvements to its popular Co-op mode. Likewise, this enhances the multiplayer experience for stylists who love adventuring together.
In particular, players will no longer face key feature restrictions while exploring Co-op maps. Activities such as joining Mira Crown, checking Styling Factions, and reading the Folklore guide are now directly accessible within the Sea of Stars. At the same time, players will not need to leave the Co-op session to enter the Realms to exchange items or finish challenges in the Realm of Eureka.
Quest tracking is also getting a fix. Tracked quests are going to remain visible in this mode. Plus, players can now exit Co-op immediately if a quest blocks progress to resume without interruptions. Likewise, there will be clearer prompts to reduce connection failures.
Performance and Visual Enhancements
As part of the new update, Infold Games is introducing a Performance Mode for PS5 that supports 60FPS. Additionally, version 1.9 will add support for Intel XeSS super resolution and frame generation on PC. These graphics enhancements assist in achieving a more responsive gameplay and better overall image clarity.
More Features Incoming
With the debut of the Home feature, photography can help unlock furniture items. This prompted developers to add a quick delete function. It allows players to easily take photos and delete them right after to keep the album organized.
Gamers can now go straight to the wardrobe to try on Dyeing Schemes imported from the Lookbook. Removing it from clothes is also easier, making styling a lot more fun and convenient.
Release Date
Infinity Nikki version 1.9 will roll out on September 2, 2025.
Peak recently rolled out its latest update — and it is big news for Steam Deck players and speedrunners. The version 1.25.a of the wildly popular cooperative climbing game brings major bug fixes, quality-of-life improvements, and other adjustments that enhance the gameplay. At the same time, the game has now earned the long-awaited Steam Deck Verification.
New Challenge for Speedrunners
Previously, players were able to glitch their way to the top of the mountain. More specifically, it is a technique that allows players to launch themselves past entire biomes. Simultaneously, this enables them to finish the game in less than 60 seconds.
As a result, the Steam news reveals that one of the most significant gameplay changes by Team PEAK targets the Scout Cannon exploit. In particular, developers of the game have now added taller fog walls to prevent players from bypassing major sections of the map.
Although wild cannon tricks are still possible under the right conditions, players are now more likely to slam into biome barriers and plummet to their deaths. Moreover, this update restores the balance to the game’s intended progression. No more shortcuts!
Achievement Fixes and Other Gameplay Tweaks
Part of the brand-new patch is the resolved issue with Steam achievements. Specifically, players should now receive proper credit for completing objectives. It covers challenges tied to merit badges, including Clutch, Cool Cucumber, First Aid, and Plunderer.
Furthermore, the game has its beehive mechanics fixed. It is now incompatible with backpacks. At the same time, the insect phobia texture applies properly.
Meanwhile, Gamespot reports that Peak also added cannibalism, a Mesa biome, and other features.
Based on an article from IGN, the video game is now compatible with one of the most powerful and versatile gaming handhelds worldwide — The Steam Deck.
Coming after months of unofficial support, the reveal was announced on Steam by the developers of Peak. It marks a significant milestone for the game and its creators.
“Finally…the game is good on Steam Deck,” the team stated.
In the same sense, this statement acknowledges that the game has been functionally solid on the device for a while, but now fully meets Valve’s verification standards.
To secure the verified badge, the developers implemented text adjustments and controller support, as detailed in the patch notes. These refinements, which included the addition of features from the earlier Mesa update, were necessary in the final steps of achieving official compatibility.
It’s 2025, and sadly, to say most blog content still sucks would be correct. Typically, it’s bloated, keyword-stuffed, or just plain boring. These days, if your content isn’t aligned with search intent, structurally sound, and written with a real understanding of the funnel, it’s probably not doing much.
This list? It’s the agencies that get it. The ones who’ve figured out how to mix technical SEO, editorial strategy, and brand tone in a way that actually works.
1. Talks Media Group
Talks Media Group is small, sharp, and honestly, kind of obsessive (in a good way). They focus on ecommerce, editorial, and niche brands — the kind that need clean, strategic content that ranks and reads well. They’re not trying to impress Google with volume. They’re trying to build site structure that makes sense, and content that actually serves a purpose.
Their SEO process is no joke: they do clustering, cannibalization mapping, and proper SERP alignment. You might not need that much if you’re just getting started — but if you’re growing fast, their content agency approach could save you from months of content cleanup later.
2. Draft.dev
Draft.dev isn’t trying to be everything to everyone — and that’s the point. They specialize in deeply technical blog content for developer tools, APIs, and platforms where accuracy is everything. Their writers are actual engineers, not freelancers with a thesaurus.
If your blog needs to explain code, reference SDKs, or show GitHub-ready examples, they’ll probably do a way better job than your in-house marketing team ever could.
3. Content Beta
Content Beta is a smart pick if your content play includes more than just writing. They focus on creating blog articles that feed into video, product demos, explainers, and case studies. Their strength? Tight integration between written and visual storytelling.
It’s not perfect for long-form SEO work, but for SaaS and tech companies looking to drive engagement and conversions, it’s really effective. Especially if you’ve got a lean team and need your content to do double duty.
4. Grizzle
Grizzle takes a very human-first approach — but don’t mistake that for being soft on the technical side. Their writers craft smart, engaging pieces that still tick all the SEO boxes: intent match, internal linking, clean structure, and crawlability.
The tone leans casual, but the backend’s all business. They’re especially solid for brands that want to sound like people, not platforms — but still need real visibility.
5. ContentPros
If you’ve got 100+ articles to push out in a few months, ContentPros can absolutely handle that. They’re not flashy, but they’re fast, structured, and pretty dependable. Not every piece will win a Pulitzer, but that’s not the goal — the goal is content velocity with solid on-page SEO built in.
They use real writers (not AI passers), structured briefs, and clear formatting. If you’re juggling scale, they’re a good fallback plan — or even a full-on partner.
Our Expert Final Take
In 2025, blog content that wins needs to do more than exist. It needs to answer real search queries, support actual sales, and honestly — not feel like a reworded Wikipedia entry. These five agencies really understand that, especially Talks.
If you want content that doesn’t just rank, but also pulls its weight across strategy, structure, and user intent — start here.
NBA 2K fans have been waiting years for full international FIBA national teams, and with NBA 2K26 around the corner, that old question is back: is this finally the year? 2K25 gave us a taste by including the USA national team in Play Now mode and dropping a few international appearances into MyCAREER, but the rest of the world’s top squads — like Spain, France, and Canada — were left out of regular play. And for a series that claims to show off the global side of basketball, that still feels like a big miss.
There are a few signs pointing to a change in 2K26. FIBA team data is already showing up on places like 2K Ratings, and not just for the USA. These rosters look prepped specifically for the new game — not just old leftovers slapped on for hype. That kind of stuff doesn’t just happen unless something’s brewing. Also, the real-world NBA and FIBA relationship is shifting. They’ve been working closer together lately, talking about new leagues and bigger international plans. So yeah, if there was ever a time to finally go for it, this would really be it.
The fan base is clearly ready. You just have to check Reddit or the forums to see people asking for these teams again and again. Folks want to recreate Olympic games, settle country vs. country rivalries, or just see how their home team stacks up against Team USA. It’s not just a niche thing anymore — this has been bubbling up for a while. And honestly, 2K has shown before that they do listen to player feedback, at least sometimes.
So what might this actually look like? If 2K goes all in, we’re probably talking about a full-on Play Now mode with teams like Germany, Serbia, Nigeria, and maybe a few surprises. Proper uniforms, legit rosters, real broadcast vibes. And in MyCAREER, the international storylines could get way deeper — think tournaments, big stage moments, maybe even World Cup-style runs. Most of the assets are probably already there. The real headache’s always been licensing and legal stuff. But now? That wall’s looking a little more cracked.
Still, gotta be honest — nothing’s locked in yet. 2K’s official promo stuff for 2K26 hasn’t mentioned FIBA teams in plain terms. And it’s possible they’ll be tucked behind certain modes again, or only half-there like in 2K25. Licensing is tricky. Players in different countries have different contracts, so not everyone may show up as expected. That kinda thing always makes these things weird.
With all of that, signs are definitely pointing in the right direction. It’s not a sure thing, but if we’re reading the tea leaves right, NBA 2K26 might finally give fans what they’ve been asking for: real, playable FIBA national teams — and not just in some background story, but right there on the main stage.
There actually is a 2025 update for Tesla vehicles — it’s called version 2025.26, and it started rolling out in mid-July 2025. Tesla usually drops these bigger updates around summer, and this one’s shaping up to be a pretty significant one for folks who’ve gotten it so far.
What’s In the 2025.26 Update?
The update brings in a bunch of new features — some are genuinely exciting, while others are more subtle under-the-hood improvements:
Grok (Beta) – Tesla’s new in-car AI assistant powered by xAI. You activate it by holding the voice command button. It can answer questions pulled from the web, but it can’t control the car (yet). Right now, it’s only available in the U.S. on Ryzen-based vehicles with Premium Connectivity. Source: Not a Tesla App.
Light Sync – Ambient lighting can now pulse with your music. There’s even a “Rave Cave” mode when the car is parked.
Dashcam Improvements – You can adjust playback speed and watch recordings in full-screen. Only on Ryzen-powered models.
Site Info at Arrival – Shows more Supercharger info when you arrive, like restroom availability or if the spot requires valet access.
Audio Settings – You can now save and use custom equalizer presets with easier access from the audio controls menu.
Onboarding Guide – A quick walkthrough to help new owners get familiar with their Tesla. Available on the updated Model 3 and Model Y.
Service Mode Tools – Added diagnostics like seat actuator checks and noise/vibration test panels. Also, Sentry Mode now flashes ambient lights if it detects a threat.
A smaller follow-up version, 2025.26.4, came out on July 25. It mainly patches up a few bugs and smooths out the new features.
Rollout Progress
The update started on July 14, and so far, it’s only reached a small portion of Tesla owners. Mostly, it’s going to U.S.-based vehicles with newer Ryzen chips. As of now, only around 1–2% of the Tesla fleet has it, so expect it to take some time to reach everyone else.
Before this update, Tesla pushed out the 2025.20 series in June and early July. It came with a few quality-of-life improvements:
Trunk open warning
Forward collision haptics (vibration alerts)
Improvements to PIN to Drive
Supercharger session display on iPhone lock screen
Earlier still, 2025.14.12 introduced adaptive headlights, better dashcam/sentry footage capture, and more navigation options like “Avoid Highways.”
What’s Coming Next?
Tesla hasn’t given a clear timeline for Grok to roll out globally or to cars with Intel-based systems. It’s really likely we’ll see a wider rollout eventually, but it’s still in early stages.
That said, Grok has already stirred up a bit of controversy. A recent report by The Verge revealed the assistant had produced some very problematic responses, leading xAI to quickly push out moderation updates.
On the self-driving front, robotaxis and unsupervised Full Self-Driving are still mostly stuck in regulatory limbo. Elon Musk insists it’s close, but we’ve heard that before — so take it with a grain of salt.
Quick Recap
Update Version
Released
Highlights
2025.14.12
May 2025
Adaptive headlights, better recording, new routing options
2025.20.x
June–July 2025
Trunk warning, haptics, PIN to Drive updates
2025.26 / 26.4
July 14–25, 2025
Grok AI, Light Sync, Dashcam tools, onboarding help
What We Think
So yes, there really is a Tesla Update 2025, and while it’s still rolling out slowly, it does bring some really neat additions. Grok is the main feature everyone’s talking about, but other improvements like Light Sync and the new Supercharger info make a noticeable difference too.
If you’ve got a newer model and Premium Connectivity, it’s worth checking if your vehicle’s ready. Otherwise, it might just take a bit longer to get to you.
Curious if your car supports it or want tips to speed up the update? Drop a comment or check Tesla’s community forums — they’re often the first to spot changes.
Icy Qiao is a London-based multidisciplinary artist working across animation, moving image, sculpture, and installation. Her practice is deeply autobiographical, exploring trauma, identity, and East Asian family dynamics through emotionally charged, experimental storytelling.
A graduate of the Royal College of Art’s Narrative Animation program, Icy transforms memory and psychological experience into tactile, visual forms. In 2023, her work was permanently collected by a national first-tier museum in China, cementing her growing presence in both international and domestic art scenes. Here is our interview with Icy Qiao.
How does giving shape to anxiety, like your clay tooth sculptures, change the way you carry it?
I keep a habit of journaling at night and recording dreams in the morning as a form of self-analysis. Later on, when I checked my records, I found out that during anxious periods, I repeatedly dreamt of teeth falling out, sometimes lost, sometimes swallowed. I began sculpting those teeth in clay. The tactile and slightly unruly material let me retrieve what the dream had taken. The act echoed Melanie Klein’s idea of aggression and repair. In the dream, I swallowed my aggression; in waking life, I carefully rebuilt it. Externalising it clarified the source of my anxiety, unexpressed anger and blurred boundaries, and it reduced the intensity.
Your work avoids traditional stories in favor of fragments. What does breaking narrative open up for you?
I’m drawn to nonlinear and multi-threaded storytelling. Traditional narrative structures often feel a bit dull to me—they focus so much on clarity and technical execution that I start paying more attention to form than feeling. That’s why I’m always curious about how to break those structures. In my piece Self-Inflicted Pain, for example, I wanted to explore whether emotion could be conveyed purely through image, without relying on plot or voiceover. The film consists of six actions with no specific storyline, emphasising the repeated weight of traumatic memory.
Self-inflicted Pain
In another piece, Eleven, an immersive storytelling work, I placed multiple characters with individual storylines throughout a space. I wanted viewers to explore freely rather than be guided by a single viewpoint or traditional montage. These experiments help me rediscover other possibilities of moving image, beyond narrative, toward atmosphere and emotion.
Silence seems to echo through your pieces. How has growing up in East Asian family dynamics shaped how you express emotion?
I’ve never been someone who’s good at expressing emotions verbally. I grew up in an environment of emotional neglect, a typical East Asian household structure with an absent father and an over-controlling mother. My mother and I formed an unhealthy codependent relationship where my emotions and identity were often consumed or dismissed. Over time, I became used to silence.
This silence naturally found its way into my work. Art became the outlet for everything I couldn’t say aloud. I’m drawn to the process of creating something out of nothing. I rarely use dialogue or text in my pieces, I see the work itself as its own language. I prefer viewers to experience the emotions through their own lens.
When you return to the same themes or actions, is it for comfort, control, or something else entirely?
There’s a psychological method called trauma reprocessing therapy, and in many ways, my work reflects that. Much of what I create revolves around memory and trauma. By revisiting and reconstructing those scenes, I reframe their meaning and build a stronger sense of control over them.
This process also allows me to reconnect with the version of myself that felt helpless—someone I had once abandoned. Through empathy and care, I begin to reintegrate her. So yes, there’s comfort, and there’s control, but above all, it’s about healing. It’s a rebirth of self.
Your pieces are deeply personal, but also speak to bigger cultural issues. Where does your story end and something collective begin?
My creative process always starts from personal experience. It’s a matter of sincerity, I find it difficult to speak authentically about things I haven’t lived. But from that starting point, I often research whether my experiences reflect broader social or cultural patterns.
For instance, my 2D animated film MoM explored toxic symbiosis in intimate relationships—both familial and romantic. It stemmed from my relationship with my mother, but the film uses a symbolic character rather than a literal representation. I wanted the “object” of the relationship to be interchangeable, to reflect how in codependent dynamics, the other is often treated as a possession. This is especially common in traditional Chinese households, where emotional roles are inverted.
Still from MoM
While I sometimes worry my work is too introspective, I believe people with similar lived experiences can still find resonance in it. That’s where the personal begins to connect with the collective.
Across sculpture, film, and installation, how do you know which medium a feeling belongs to?
Often it comes down to intuition. I keep a note on my phone where I jot down fleeting ideas, and I revisit it regularly to see if any recurring feelings or images could evolve into a full project.
I don’t like being confined by a medium. I prefer to engage all my senses when brainstorming. For example, one project I’m developing currently comes from a childhood memory. I lived next to a road, and at night, I’d stare at the ceiling as car lights flickered through the curtains, casting lights that would grow and shrink before fading away. That rhythm, the appearance and disappearance, reminds me of how relationships come and go in life. I want to express that through light and sound installation to recreate the environment.
In Eleven, I used a fabric sculpture to represent my grandmother, my ivory tower. The material was an old bedsheet, because as a child I believed beds and blankets had magical powers to protect me. Holding that sculpture gave me a strong sense of safety. Each work is guided by emotion. The medium just follows naturally, based on which elements can best reflect that emotional core.
When it comes to future projects, what are you currently working on?
I have several ideas in development. Aside from the installation I mentioned, I’m also working on an experimental project called Restless Animus. The name comes from Carl Jung’s theory of the anima and animus—gendered soul archetypes that represent our unconscious complement.
The idea first came up during a therapy session where I was asked to visualise my current state in a meditative way. The image that came to me was a shattered glass cup held together inside a protective layer of delivery foam. That foam, for me, represented the support systems around me—friends, family, people who care. It created a sense of relative stability: not solid or permanent, but just enough to hold the fragments in place. This fragile balance felt true to my current psychological state, externally supported, yet internally fractured. Even within that cushion of care, the essence inside remained restless and unstable. That tension between appearing held together and actually being in pieces is what I want to explore further. I imagine my future work will go deeper into these inner layers.
Judie Huier Zhao is a vibrant force in the international art scene, utilizing both her cultural knowledge and creative experience from her location in New York City. Growing up in California, she spent every summer in Shanghai, which became formative and relevant to her experience with the revolutionary Tank Shanghai project – an adaptive reuse of industrial space to commission contemporary art. This early experience established a trajectory for Zhao’s career allowing her to intertwine artistry, curatorial practice, and strategic cultural development. Her combined degrees from Pratt Institute and New York University define the unique convergence of creative study and arts financial management: Zhao is equally knowledgeable about the arts practice side of the world as well as the business side of the art world.
In her years in New York, Zhao has worked at an impressive list of institutions including White Columns and Shin Gallery, where she facilitates support for artists working in emerging markets and grows new collector networks, while working in a leadership position at Sotheby’s Institute of Art to direct education programs for international students to think through the complex work of the global art market. Zhao’s programming practice sees art as an ecosystem consisting of education, curation, and community. The following interview provides insight into Zhao’s vision and explorative ways that she negotiates meaningful relationships across the contemporary art landscape. This is our interview with her.
How did your childhood experiences in Shanghai and California shape your perspective on contemporary art and cultural innovation?
Growing up in Shanghai and spending a significant amount of time in Japan and Hong Kong exposed me to a variety of modern and contemporary art. However, back in the 2000s, contemporary art in Asia was generally still considered secondary. By “secondary,” I mean it often served a complementary role—used primarily in hotels and commercial spaces for decorative purposes. People enjoyed looking at art, but they didn’t truly understand its meaning. They appreciated its appearance but didn’t quite grasp why contemporary art existed or what messages it aimed to convey.
Later, I moved to the United States and attended school in California. It was there that the true purpose of art began to unfold for me. I realized that art doesn’t always have to be pretty or decorative. A great piece of art should tell a story—one that provokes emotion and thought. It should spark conversation and challenge existing ideologies rather than reinforce outdated ones. During that time, I also discovered that art can serve a political purpose, something I later learned is central to much of European art.
What motivated you to pursue graduate degrees in both Fine Arts and Arts and Financial Management, and how do you integrate these disciplines in your work?
For my undergraduate degree, I pursued a double major in Mathematics and Studio Art. During those four years, I learned a great deal and also came to realize how much more there was to explore. This led me to pursue advanced degrees in two areas: Finance and Management—seen as an extension of mathematics—and an MFA, which builds upon my foundation in visual arts.
Currently, I work for both Sotheby’s auction house and the Sotheby’s Institute, focusing on data analytics and adult professional training programs. What I learned in school has significantly deepened my understanding of my field by equipping me with the right language and knowledge.
How do you approach expanding Sotheby’s Institute of Art’s programs to meet the needs of a diverse, global student body?
Right now, we already offer a wide range of professional and online programs, including Art Business, Art Finance, Art Writing, Luxury, Art History, Curating, and Gallery Management. Our student body is truly global—our online courses attract students from over 100 countries, and our in-person programs in New York City welcome participants from all around the world.
However, we are continuing to grow and expand in order to better serve an even broader audience. For example, Sotheby’s has deep expertise in real estate, as it is part of our broader corporate portfolio. Building on that, we are now developing training programs focused on real estate investment for our students.
We’ve also noticed increasing demand for more specialized topics—one such example is our Art Finance in a Global Market course. Some of our students come from highly technical finance backgrounds and have expressed strong interest in exploring the deeper complexities of this subject. In response, we’re considering expanding this course from its current six-week format into a more comprehensive, extended program.
Unlike our master’s program, which covers a broad range of topics within the art world, this extended version of Art Finance will focus solely on the intersection of art and finance. The goal is to provide students with more targeted, technical, and holistic training tailored to their specific interests and professional goals.
What does your “systems approach” to art mean, and how does it guide your work in curatorial planning and education?
A systems approach—also known as systems thinking—is a way of understanding and addressing complex problems by recognizing the interdependence and interconnectedness of all elements within a system. In the context of the art world, my systems approach begins with deeply understanding how the ecosystem operates—whether in gallery management, auction houses, art investment, curation, or education. To create meaningful improvement, I believe the first step is observation and immersion: working hard to understand the existing structures before pushing for change. Change must begin at the individual level and expand outward to influence communities. But above all, the most essential principle is to understand—only through deep understanding can we drive thoughtful, systemic transformation.
How do you balance the commercial aspects of the art market with your commitment to fostering authentic connections between artists and collectors?
Balancing the commercial aspects of the art market with a commitment to fostering authentic relationships between artists and collectors requires intention and integrity. I view the market not just as a transactional space, but as a platform for meaningful connection and long-term cultural impact. While I understand the importance of sales and sustainability, I prioritize storytelling, context, and alignment between artist vision and collector values. My role often involves bridging those worlds—translating the depth of an artist’s work in a way that resonates with a collector’s sensibility, beyond just investment potential. When done right, the commercial side doesn’t dilute authenticity—it supports it, enabling artists to continue their practice and collectors to feel genuinely connected to the works they acquire.
Looking ahead, how do you envision your role evolving as digital platforms and global perspectives reshape the contemporary art world?
As digital platforms and global perspectives continue to reshape the contemporary art world, I see my role evolving into that of a more agile connector, translator, and strategist. The boundaries between disciplines, geographies, and audiences are dissolving, and with that comes a responsibility to curate with cultural sensitivity, global awareness, and technological fluency. I aim to build bridges—not just between artists and collectors, but across continents, ideologies, and generations. Digital tools allow for wider access, richer storytelling, and more dynamic engagement with art, and I see myself leveraging these to amplify underrepresented voices and create immersive, educational experiences that transcend the traditional white cube.
Of course, the rise of AI brings valid concerns around authorship, authenticity, and the displacement of human labor, especially in creative fields. But I remain optimistic. I believe AI, when used ethically and critically, can expand our curatorial and educational capacities rather than replace them. The future of art will still be rooted in human experience—but enhanced by tools that help us see, understand, and connect in ways we never could before.