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Xinyu Gao’s Theater of Perception

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As photographer Xinyu Gao’s images suggest, visibility is never fixed. It shifts, breathes, and glimmers in that delicate place between presence and disappearance. Her photographs don’t simply reveal things; they obscure them, soften them, and let them hover in a gentle hum between being and not-being. Across her growing body of work, Gao steps into the role of both witness and participant in the theater of perception, someone who treats feeling and thinking as inseparable. What she captures is not the appearance of the world, but the instant when vision begins to slip away.

Born in China and shaped by an ongoing inquiry into conceptual photography, and poetic abstraction, Gao holds a singular place in contemporary image-making. Her photographs often feel like attempts to remember something that can’t quite be named — the residue of emotion, the afterglow of a dream, the pulse of stillness. Her work has been shown internationally, including at the Pingyao International Photography Festival and London Design Festival, yet the spaces her images occupy most deeply are interior ones: memory, reverie, the subconscious.

Gao’s practice begins where certainty dissolves. She describes her work as an investigation of visibility and invisibility, of the visual and the non-visual, and of the possibilities that sit just beyond the edge of recognition. This inquiry takes shape vividly in Windfall, a series built from phone photographs layered into dense, jewel-like compositions. Petals blur into sequins, reflections ripple like liquid, and fragments of feathers, flowers, and fabric overlap in rhythmic patterns. Each piece feels like a private note — abstract, intimate, and quietly insistent. Windfall becomes a visual language of overstimulation and digital acceleration, slowing down the spectacle until viewers must lean into texture, rediscovering sight as a form of touch. In this way, the series functions as both critique and sanctuary, offering small spaces of slowness and imperfection in a world where images race ahead of emotion.

A different form of stillness shapes Scenic Poem, where Gao turns to wabi-sabi, the Japanese sensibility that embraces impermanence and incompleteness. Built from stone, petals, and fading light, the photographs carry a soft acceptance — of decay, of transience, of beauty as something inherently temporary. Gao captures what escapes rather than what remains, the shadow just before it disappears. While her sensitivity sometimes echoes artists like Rinko Kawauchi or Uta Barth, her attention to cultural crosscurrents gives her work its own voice. Eastern philosophies of impermanence mingle with Western conceptual traditions, creating a dialogue that belongs uniquely to her. Each image in Scenic Poem is a small gesture of surrender, a quiet reverence for what trembles at the edge of fading.

This interest in time deepens further in East Coast Ride, where memory becomes a landscape in its own right. Gao’s images evoke foggy recollections — half-remembered, half-invented — suspended between the familiar and the strange. Light and texture replace documentation, transforming individual emotional experiences into something universally felt. Rather than mapping external cultures, Gao maps interior terrain, the meeting point of emotion, space, and time. Her wandering approach recalls what writer Brian Dillon calls the aesthetics of drift — an openness to detours, hesitations, and fragments.

Beyond the Borders expands this sensitivity into a large-scale project shaped by the belief that images have their own life. Shot across many countries, the series merges scenes of nature, architecture, and daily life until they echo each other in unexpected ways. Boundaries loosen; perspectives blend. Gao often says that images speak for themselves, and in this project they speak of coexistence — of the delicate tension between humans and their environments, the self and the other, visibility and invisibility. The accompanying visualizations, mosaics of intersecting textures and shimmering surfaces, turn her philosophy into something almost musical. Seen together, they form a visual symphony about interconnectedness in a fractured world.

Across Gao’s work, texture is never decorative. It is conceptual, connective, and deeply physical. In Windfall, sequins and petals behave like flickering data. In Scenic Poem, textures become metaphors for impermanence. In other series, they pulse with the vitality of the body or the quietness of nature. Gao’s surfaces are always alive; even in digital manipulation, her images feel sculpted from light. Her approach runs counter to the smoothness described by philosopher Byung-Chul Han — the frictionless aesthetic of contemporary culture. Gao’s images resist that smoothness. They slow the viewer down. They invite sensation, not consumption.

Her fieldwork-based projects, such as The Nubian on the Nile and Snow Field Variation, bring the patient gaze of the ethnographic observer into her fine art practice. Yet she shifts this observational stance inward, turning the lens into a tool for communication rather than documentation. In Snow Field Variation, mountains, herds, and clouds melt into ink-like shadows. The horizon dissolves. The perspective is non-anthropocentric; humans are not set apart but woven into a larger symphony of land, weather, and living beings. The result is a quiet form of ecological awareness grounded not in protest but in compassion and coexistence.

At the core of Gao’s work is a gentle resistance to speed, spectacle, and the flattening of experience. Her photographs remind us that sight is not neutral; it is an act of care. In a digital era crowded with imagery, she asks us to linger, to feel, to notice. Her images refuse easy definition and even refuse closure. They exist in a state of becoming, poised between abstraction and intimacy. This tension gives her work its haunting quality. In Blue Lullabies, for example, she captures the fragile world of girlhood — dreams, tears, the shimmer of nostalgia. The sweetness is never sentimental; it always holds a trace of unease, as if beauty were on the verge of breaking.

Gao’s photographs stay with you because they never settle. They shift in the same way vision shifts, in the same way memory drifts. They ask us to look slowly, to feel deeply, and to honor the delicate spaces where things almost disappear.

In Conversation with Muhseen Abdullahi

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Muhseen Abdullahi approaches light not as a tool, but as a living material. A designer by profession, and a philosopher of perception by instinct, his work bridges architecture and emotion through the disciplined use of illumination. He joined us to talk about his work.

Your work treats light as both material and emotion. When starting a new project, do you approach it more like a designer solving a problem or an artist telling a story?

Honestly, I’d say it’s a mix of both. The designer in me focuses on solving the practical side, understanding what the space needs, how it’s used, and what problems light can fix. But the artist in me is always thinking about how it should feel. I like to think of light as a storyteller. It’s not just about visibility, it’s about atmosphere, rhythm, and emotion it creates. So even when I’m being technical, I’m still trying to tell a story through the way light moves or interacts with space.

Sensory Architecture: Light and Sound Interaction explored how people physically respond to light and sound. What did that project reveal to you about how our senses interpret space?

This was actually one of my first visual art/lighting projects and it really opened my eyes to how connected our senses are. You realize quickly that people don’t just see a space, they feel it. When light and sound come together in the right way, it changes how we move and react. I noticed that even small shifts in brightness or tone could completely alter the mood or energy in the room. It taught me that design isn’t just about what looks good, it’s about creating an experience that touches people on multiple levels, even subconsciously.

The Nasarawa Technology Village aimed to define a new kind of urban identity. How did you use lighting to shape not just visibility, but a sense of community and place?

It was the first large scale design I have done and it is something to approach with great care. With this, I wanted the lighting to do more than just make things visible, I wanted it to bring people together. The development was about innovation and community, so I designed the lighting to reflect that. Warm tones were used in shared spaces to make people feel welcome and connected, while cooler tones helped define movement and structure. The idea was to create a sense of flow so that even at night, the estate felt alive, safe, and unified. It wasn’t just lighting a city; it was shaping its identity.

At Castle Park Arts Centre, you had to design for art that constantly changes. How do you create lighting that adapts to different exhibitions without overpowering the work on display?

I knew the lighting fixtures I selected for this design will be too high in levels and it is an area where the art works constantly change, so, I designed with track lighting where they can be moved and rotated along the track to provide focus on specific showcases or displays and made them dimmable because some arts require low lux levels and some require high lux levels. That way, the art environment is customisable to fit any type of usage.

You often describe light as a “narrative medium.” If light could tell a story within a space, what kind of stories would you want it to tell?

My story is that, growing up, I was always captivated by how light defines spaces and was always wondering how movies, animations and drawings approach light and they all have a unique way they approach it and you just go woww because it provides focus on things. An instance is when they change the lighting to tell a memory, a dream or a vision and you just know what that light means. So, I want it to tell stories about people, about emotion, memory, and connection. Every space has a personality, and light can bring that out. In some places, the story might be calm and reflective, in others it might be vibrant and energetic. I love when light helps people feel something they can’t quite explain. Maybe it’s comfort, maybe it’s awe but it stays with them. That’s the kind of story I want light to tell.

As technology and art continue to merge, what excites you most about the future of lighting design — and what do you hope doesn’t get lost along the way?

I’m really excited about how responsive lighting is becoming. With new technology, light can now react to people, it can change with movement, sound, or even emotion. This is something that has been for a while, it can literally react to voice (sound), movements (using PIRs) and even with our phones. That opens up endless creative possibilities. But I also think it’s important not to lose the human side of design. Technology should enhance emotion, not replace it. I hope we always keep that sensitivity, the understanding that lighting isn’t just technical, it’s deeply emotional. I know with how quickly AI is emerging in every sector, it will be hard to keep it out of lighting design, and honestly, I don’t know if we should but if anything, I see AI as a kind of assistant, something that can help with precision, simulation, and efficiency but not replace the human touch that makes lighting emotional and meaningful. The best lighting, I think, still comes from feelings.

Amazon Announces 14 Free Games on Prime Gaming for October

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Amazon has officially revealed the full lineup of free PC games available to Prime Gaming subscribers for October. In particular, the selection for this month includes 14 games at no additional cost. The titles range from classic RPGs to horror and tactical strategy ones. This drop also emphasizes one of the perks of Amazon. It usually launches this type of giveaway every month. And October features strong offerings for every Prime member.

Redeeming Free Games Through Prime Gaming

As per Amazon, Prime Gaming gives players access to several free content. Specifically, this includes games for PC, consoles, and mobile devices. Each week, Prime members can claim at least one game. At the same time, new titles roll out every fourth day of the week. Most of these free games are available across digital platforms and stores. In detail, players can find them on the Epic Games Store, GOG, or Legacy Games. Likewise, they can access titles through the Amazon Games app. On top of that, users get to keep the games even when the subscription ends.

To claim the free games, a working Amazon Prime account is needed. In short, users must be active members. Also, they need to connect it to a Twitch account.

Note: Each game has a limited claim window. So, it is best to check in weekly to avoid missed opportunities.

Available Games for October

According to GameSpot, two games among the 14 titles are already available. These are DragonStrike and Tormented Souls, available through a GOG Code and Amazon Games App, respectively.

On October 9, the lineup continues with:

  • Vampire: The Masquerade – Reckoning of New York (Epic Games Store)
  • XCOM 2 (GOG Code)

October 16 adds more content, including:

  • Empty Shell (GOG Code)
  • Fallout: New Vegas – Ultimate Edition (GOG Code)
  • True Fear: Forsaken Souls Part 1 (GOG Code)

Then, on October 23, players can grab:

  • Fallout 3: Game of the Year Edition (GOG Code)Hellslave (GOG Code)
  • Hellslave (GOG Code)
  • Lost & Found Agency Collector’s Edition (Legacy games code)
  • True Fear: Forsaken Souls Part 2 (GOG Code)

The final drop on October 30 includes:

  • Halloween Stories: Horror Movie Collector’s Edition (Amazon Games App)
  • Werewolf: The Apocalypse – Heart of the Forest (Amazon Games App)
  • You Will Die Here Tonight (GOG Code)

Other Available Games 

Aside from the 14 titles this October, many are also available on the platform. Some of these include the following:

  • Borderlands 3
  • Dave the Diver
  • Fortnite
  • Garfield Kart: Furious Racing
  • Lego Star Wars 3: The Clone Wars
  • MotoGP 25
  • Rocket Racing
  • SpongeBob: Battle for Bikini Bottom – Rehydrated
  • Trackmania: Starter Access
  • Wobbledogs

With all the exciting games coming, Prime members are in for a real treat!

Marvel Rivals Unveils Season 4.5 Content, Featuring Daredevil

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Marvel Rivals has officially announced new details for the upcoming Season 4.5. The reveal was made by Creative Director Guangyun “Guangguang” Chen in Dev Vision Vol. 10. At the same time, the patch will finally introduce Daredevil. NetEase shared an official trailer showing the superhero’s playstyle. The new mid-season update will also add fun content. In particular, fans can expect new team-ups, events, and modes.

Introducing the Man Without Fear: Daredevil

As stated by Chen in Dev Vision Vol. 10, Daredevil is the highlight of Season 4.5. Matt Murdock will bring his special skills to the game. The trailer also shows that the superhero is a Duelist in Marvel Rivals.

In detail, he will use his iconic radar sense to find enemies. For the unfamiliar, this skill is known as the Sonic Pursuit. It lets him lock onto a target and see through obstacles. This power also makes him a deadly hunter. Similarly, he can unleash attacks with his Billy Clubs to quickly close distances.

The Creative Director has also revealed that Daredevil can tap his ultimate ability — The Beast. It boosts his martial arts skills for stronger attacks. In the same way, this increases his damage output against a chosen target.

Murdock’s gameplay ties closely to the ongoing story of Season 4: Heart of the Dragon. It is where he gets the power of The Beast, which sets up conflicts with other characters.

New Team-Ups

According to Chen, the mid-season update includes changes to team-up abilities. First, they are removing Ragnarok Rebirth (Thor and Hela). Second, Namor will be out of Gamma Charge (Hulk – Namor/Black Panther). In turn, two brand-new team-up abilities will arrive. One of these is the Bestial Hunt (Daredevil and The Punisher). The other one is the Deep Wrath (Hela and Namor).

Upcoming Events and Fresh Mode

Season 4.5 of Marvel Rivals brings a special Halloween-themed event. It features spooky hero skins. The seasonal event highlights the in-game celebration.

At the same time, it was mentioned in Dev Vision Vol. 10 that a new game mode is coming. But no further details were announced. For now, players will have to wait until the Thailand Game Show on October 17 for more information.

Cross-Platform Progression

The Creative Director also announced cross-platform progression. It enables players to carry over superhero preferences and items across platforms. However, they will first invite a group of players to try the feature for feedback. In short, this next season is a testing stage. Cross-progression will officially launch in Season 5.

Availability and Supported Platforms

Marvel Rivals Season 4.5 will start on October 10. Players can access the game on PC, PlayStation, and Xbox Series X|S. 

Battlefield 6 Previews What’s Ahead in Season 1 Roadmap

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Battlefield 6 has officially revealed its Season 1 roadmap. The Season is divided into three phases. It will also be the first major update after it drops on October 10. Season 1 is a free post-launch patch that adds fresh content. Specifically, players can expect new weapons, modes, vehicles, and other features. All of these aim to expand both multiplayer and community experiences.

Phase 1: Rogue Ops

As announced by Electronic Arts (EA), Rogue Ops will be the first phase of Season 1. It challenges players to take on the Blackwell Fields map with a new tactical experience. This map also supports all combat sizes. One of the highlights is the APC Traverser Mark 2. It is an Armored Personnel Carrier that can seat four players.

At the same time, Rogue Ops adds a new mode called Strikepoint. The developers designed it for tight 4v4 combat. Likewise, this mode only gives players one life per round. With this twist, the game becomes more strategic and challenging.

Season 1’s first phase also debuts three new weapons. Specifically, these are the SOR-300C Carbine Rifle, Mini Fix Sniper Rifle, and GGH-22 Sidearm. Each firearm has its unique use designed for different situations. Aside from these weapons, the update will include new attachments. These are the Rail Cover and Low-Powered Variable Optic. They give players more customization options.

Phase 2: California Resistance

The second phase focuses on the California Resistance, EA said. It takes squads in a battle on the Eastwood map. This suburban setting also supports every combat size.

On top of that, phase two introduces the Sabotage mode. It features an 8v8 gameplay. This mode also lets teams take turns in offense and defense.

California Resistance even adds two more weapons. Players can use the DB-12 Shotgun and the M327 Trait Sidearm. There is even a Slim Handstop attachment to improve weapon handling.

Phase 3: Winter Offensive

According to EA, the final phase will be the Winter Offensive. It is a snowy twist on the Empire State map. The phase includes an Ice Lock event that introduces the Freeze mechanic.

Winder Offensive also has a new melee weapon. An Ice Climbing Axe will be part of the arsenal. It offers combat and utility uses.

Availability

Battlefield 6 Season 1 kicks off on October 28 with phase one. Likewise, California Resistance will begin on November 18. Meanwhile, the final part starts on December 9.

With everything that is coming, Battlefield fans should prepare for an all-out war!

Monster Hunter Wilds Rolls Out Free Title Update 3

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Monster Hunter Wilds has officially launched its third title update yesterday, September 29. This content patch is available to all players for free. In particular, it adds a crossover event and new monsters. At the same time, the update brings seasonal festivities. The latest patch also has gameplay improvements, balance adjustments, and bug fixes.

Final Fantasy XIV Collaboration

One of the highlights of the Title Update 3 is the major collaboration. Particularly, it is a partnership between Final Fantasy XIV Online and Monster Hunter Wilds. This special event is the second time the popular titles have teamed up.

According to Capcom and Game Rant, players at Hunter Rank 41 or higher can get a new questline in the Iceshard Cliffs. It leads to a high-stakes fight against Omega Planetes. This is a new addition to the game. On the good side, players will have items to help them in the fight. Specifically, they can use the Dark Knight hunter armor and Pictomancy spells.

New Monsters and Expanded Endgame

Aside from the crossover, the patch notes showed that the title update 3 adds many powerful monsters, such as the following:

  • Arch-tempered Nu Udra (via the October 22 event quest and October 29 free challenge quest)
  • Nerscylla Clone (reach HR 41 to unlock)
  • Regular and tempered Lagiacrus (via the Wounded Hollow at HR 100 or higher)
  • Additional 9★ tempered monsters

In the same way, the Lagiacrus fight got many bug fixes. The adjustments made its look and behavior more consistent. Also, it is now more challenging!

Festival of Accord: Dreamspell

Part of the new Monster Hunter Wilds patch is the Festival of Accord: Dreamspell, Capcom said. It is a seasonal fall event. Specifically, this will be available from October 22 to November 12. Players can also expect Halloween decorations in the game. They will see this theme across the Grand Hub and menus. Similarly, there are modified festive songs from the Diva and mini games.  

Adjustments, Changes, Fixes, and Improvements

Among many things, the latest update adds several features. Some of these are the following:

  • New pop-up camp gear, gestures, pendants, stickers, and Seikret decorations
  • Additional Support Hunder — Kai
  • Toggles for Palico support moves
  • Enhanced UI elements and animations
  • Major bug fixes

For full patch notes, check out the official Update Summary.

Technical Notes

Players should install the latest version of the game to access online multiplayer and DLCs.

The Monster Hunter Wilds title update 3 is roughly 4GB on Xbox and Steam. In contrast, it is around 5GB on PS5 and 8GB on PC with the High-Resolution Texture Pack.

Real Bout Fatal Fury 2: The Newcomers Hits Steam

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Real Bout Fatal Fury 2: The Newcomers has officially launched on Steam. This title is a revival and a modernized version of the classic 1998 arcade game. Its arrival also follows the April release of Fatal Fury: City of the Wolves. The latest Steam brings new features, additional modes, and an expanded fighter roster.  

Classic Fighting Game Returns

The game came out in 1998. Likewise, Real Bout Fatal Fury 2 was a popular entry in the Fatal Fury series. It is developed by Code Mystics and published by SNK Corporation. Now, the classic has been revived by the developer and publisher after more than two decades.

According to the Stream description, this modernized release keeps the original gameplay and graphics. However, it does bring enhancements. It also wants to cater to today’s fighting game fans. This latest title offers arcade nostalgia. At the same time, it aims to meet the expectations of new competitive play.

Classic Game with Modern Features

As per the official announcement, Real Bout Fatal Fury 2: The Newcomers will feature rollback netcode. It improves the overall online play. In the same way, up to nine players can join the lobbies. They also have different tournament modes to choose from.

Similarly, the new edition includes a Practice Mode. It comes with adjustable game speed and recording options. Also, there is a Gallery Mode that offers 59 memorable art pieces.

Expanded Roster with New Characters

SNK said that this version features 23 playable characters. It also marks the biggest cast in the Fatal Fury series. In particular, players can expect familiar faces such as Terry Bogard and Mai Shiranui, among others. Likewise, newcomers in the game include Li Xiangfei and Rick Strowd.

Also, there are other fighters who are ready to rumble.

  • Alfred
  • Andy Bogard
  • Billy Kane
  • Blue Mary
  • Bob Wilson
  • Cheng Sinzan
  • Duck King
  • Franco Bash
  • Geese Howard
  • Hon-fu
  • Jin Chonrei
  • Jin Chonshu
  • Joe Higashi
  • Kim Kaphwan
  • Laurence Blood
  • Ryuji Yamazaki
  • Sokaku Mochizuki
  • Tung Fu Rue
  • Wolfgang Krauser

System Requirements

To achieve a solid and smooth gaming experience, the developers have listed two sets of ideal PC requirements.

Minimum System Specs:

  • DirectX: Version 9.0
  • Graphics: Nvidia GeForce GTX 970 / AMD RX 480
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • OS: Windows 10 / Windows 11
  • Processor: Dual Core with Hyper-Threading
  • Sound Card: DirectSound
  • Storage: 500 MB available space

Recommended System Specs:

  • DirectX: Version 9.0
  • Graphics: Nvidia GeForce GTX 1070
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • OS: Windows 10 / Windows 11
  • Processor: Quad Core+
  • Sound Card: DirectSound
  • Storage: 500 MB available space

Availability and Price

Real Bout Fatal Fury 2: The Newcomers is now available on Steam for download. Players can buy the game for $/€ 19.99. 

Zero Parades: For Dead Spies Reveals Official Gameplay

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Zero Parades: For Dead Spies has officially unveiled its gameplay. The game was first teased at Gamescom in late August 2025. But that only showed a few seconds of what players could expect. During the recent State of Play event by Sony, the developer shared more. At the same time, the upcoming title received its official launch window.

Spy Fantasy Role-Playing Game

The game is developed by the same creator of the critically acclaimed Disco Elysium, ZA/UM. So, everyone can expect it to continue the tradition of making deep stories. This new title still features meaningful storytelling. Likewise, there will be choices to make that shape the overall narrative.

At the same time, the studio wants to explore other things. Zero Parades: For Dead Spies is a step into the world of spies. Aside from building on Disco Elysium’s legacy, ZA/UM is also adding new gameplay features.

According to ZA/UM, players put on the shoes of Hershel Wilk. This character is a skilled but unlucky “Operant.” It is set in a messy world. The universe is full of shifting loyalties and unavoidable failure.

“Zero Parades – For Dead Spies is a narrative-first espionage RPG steeped in paranoia, surrealism, and a struggle for redemption,” said the developers in an announcement.  

Making Every Choice Count

ZA/UM said that one new feature is Dramatic Encounters. These are intense moments that slow down time. Players must make quick decisions to survive deadly situations. However, they cannot just fight their way out. Skills are not going to help either. Zero Parades relies on dice rolls in determining outcomes. Also, character attributes influence this system.

The Story Continues No Matter What Happens

For Dead Spies embodies the studio’s philosophy of “failing forward.” In short, the story continues no matter the player’s success or setbacks. Failure is part of the experience. And it also drives the story forward.

The game is adding the Exert button. It lets players take a risk by having a third die to roll. Out of three results, they get to keep the best two during dice checks. It sounds good. But it comes with a cost. However, ZA/UM has not yet said what the sacrifice is.

Mental Resilience

Another unique mechanic in the game is Conditioning. It allows the protagonist to support thoughts found in the game. Conditioning boosts skills and unlocks new ways of thinking.

Zero Parades: For Dead Spies arrives in 2026. Fans can expect it on PC and PS5.

Code Vein II Shows Gameplay Trailer, Launching in Early 2026

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Code Vein II has officially shown its gameplay trailer. The reveal took place at the PlayStation State of Play broadcast held yesterday. This upcoming title is also a direct sequel to the 2019 hit, Code Vein. It is developed by Bandai Namco Studios. And players have been eagerly awaiting the follow-up since the launch of the original game. Now, the studio is finally making the long-standing wish of fans come true. 

Time Travel with a Dark Story

According to Bandai Namco Entertainment, the sequel comes back to the dark fantasy world. In this setting, humans live together with vampiric beings called Revenants. However, there is a new evil force emerging — the Luna Rapacis. It changes Revenants into dangerous monsters.

In particular, players take on the role of a Revenant Hunter. This protagonist will go on a quest with Lou. She is a young woman with the special ability to travel through time. Together, they will go across past and present versions of an explorable environment. In the same way, the time travel is an important part of the story. It is the key to changing history and stopping the end of the world.

Yes, its story builds on what the first game started. But the blend of narrative and gameplay raises the stakes for players. Plus, it adds a fresh twist!

Powerful Weapons and Bloody Combat

Based on the gameplay trailer, Code Vein II adds new weapons and fighting mechanics. Players can use unique items, including the colossal greatsword known as the “Absolute Executioner.” Likewise, this weapon is capable of delivering a strong finishing move. The trailer shows that it can lead to epic moments in battles.

Bandai Namco says that this upcoming title continues the blood action fighting style. In the same way, draining blood from enemies still unlocks special skills and abilities.

At the same time, the sequel will add a Partner System. It lets players change between two kinds of combat. Players can fight alone (Summoning mode) or merge (Assimilation) to improve strength and attacks.

Customization and Exploration Features

The developers also kept a customization system for the protagonist. Players can change the looks, skills, and weapons.

Part of the upcoming title is the Motorcycle Forma. It is a vehicle that players can use to travel quickly through environments. But travelling on foot is also an option.

Availability and Editions

Code Vein II launches worldwide on January 30, 2026. It will be available across PC, PS5, and Xbox Series X|S. Players can wishlist the game in Standard, Deluxe, and Collector’s editions.

Diablo IV Rolls Out Season 10 Update

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Diablo IV has officially launched the Season 10 update, called Season of Infernal Chaos. This marks the end of Season 9: Sins of the Horadrim. In particular, this new season adds fresh content, revamped gameplay mechanics, and many more. Along with the seasonal launch, the developers also dropped a major patch. It improves the game based on the feedback from PTR.

Season of Infernal Chaos: A Promising New Chapter

According to GameRant, the last season ended with Hordaic Spells, Nightmare Dungeon Escalations, and hidden Horadric Strongrooms. All of these made the game harder. As a result, it pushed players to their limits.

This time around, Season 10 of Diablo IV is adding new mechanics and rewards. At the same time, it continues to build on the foundation laid out in Season 9. These changes aim to keep the action fast and surprising. The new season also raises the stakes by linking stories. Players will face more challenges as the barrier between Sanctuary and the Burning Hells weakens. With this, they need to face the demonic forces led by Mephisto.

Chaos Perks and Chaos Rifts

Polygon reported that one of the most notable additions is the Chaos Perks system. It allows players to change and improve their existing class skills in unique ways.

Another addition is Chaos Rifts. Players need to explore this to acquire Chaos Perks. The rifts appear during Nightmare dungeon runs and fights in Helltide events.

Chaos Armors and Infernal Hordes

Season 10 also adds Chaos Armors, Polygon said. These are unique armors with special abilities compared to regular ones. In the same way, Chaos Armors allows more customization. It has slots that pave the way for different builds and strategies.

Part of the new season is the reworked Infernal Hordes. This main endgame activity now has revamped enemies and bosses. In the end, players will also have to face Bartuc, the Vizjerei Warlord.

Updates from PTR

Since the Public Test Realm in August, Blizzard Entertainment has been checking feedback from its gaming community. The launch of Season of Infernal Chaos also adds a major patch. This patch brings changes ranging from a reduced Chaos Wave projectile damage to a visually distinct Chaos Armor. The developers also included balance changes, several bug fixes, and gameplay enhancements that improve the overall experience.

Availability

Diablo IV: Season of Infernal Chaos is now available for download to all players. With all these offerings, the new season could be one of the most exciting experiences yet.

For complete patch notes, visit Blizzard Entertainment.